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CoinMasters · Lore & learning guides

The Seven Coins

Meet the seven families and explore their intended roles in the game.

Lore and design guide. Coin identities come from the existing game concept; final card effects and balance remain in development.

Seven identities, many ways to play

Fire, Wolf, Moon, Earth, Time, Sky, and Void are the Seven Coin families of CoinMasters. Players collect and use physical or virtual coin tokens tied to these identities. The story follows Masters learning their powers and uncovering their origins.

Family, tier, and token are different

A coin’s family identifies its kind of power. A tier such as Wood, Silver, Gold, or Power describes its level in the draft upgrade system. A Fire Coin can therefore have a tier as well as a family.

A Summoning Coin is a different token: it calls an available learning game during a Realmwake. Veil, Bridge, and Manifest are summoning classes, not replacements for the Seven Coins.

Combining powers

The game concept explores combinations such as Fire with Earth to affect volcanic terrain, or Wolf with Time to support a hunting pack across turns. These are design examples. Their exact costs, timing, and effects must come from the rules used for your game.

Keep passport placement separate

Putting a sticker in the fire region of the passport does not turn it into a Fire Coin or award a regional bonus. Passport formations qualify a whole passport for a listed reward; coin abilities operate inside a game.

Read Fire, Ice & Bridges · Explore card families

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